NEW YORK, Nov. 18, 2022 /PRNewswire/ — The “Online Gaming Market by Type and Geography – Forecast and Analysis 2022-2026″ report has been added to Technavio’s offering. The market size is expected to increase by USD 46.59 billion from 2021 to 2026. In addition, the growth momentum of the market will accelerate at a CAGR of 12.27% during the forecast period. Get a comprehensive report summary that describes the market size and forecast along with research methodology. The FREE sample report is available in PDF format
Vendor Landscape
The online gaming market is fragmented, and the vendors are deploying growth strategies such as product designing and developing, heavily investing in planning, acquiring new players, and expanding product portfolios to compete in the market. The market is highly competitive due to the presence of major vendors. Vendors are developing innovative solutions, products, and services to gain a strong foothold in the market. Moreover, M&A activities are expected to increase in the market.
This report provides a full list of key vendors, their strategies, and the latest developments. Buy Now for detailed information about market dynamics
Market Dynamics
The growth of the free-to-play model is a key trend in the market. This model, which is also known as the freemium model, provides gaming service providers with an opportunity to promote their games. It allows users to play games in exchange for virtual goods and currencies. Real money can also be spent to purchase virtual products, such as magic wands, coins, guns, houses, and swords. The freemium business model is highly popular and productive. Gaming service providers can monetize services by providing access to freemium games via social media and mobile platforms. This will help them increase their revenues and, in turn, drive the growth of the global online gaming market during the forecast period.
Factors such as the rising popularity of e-sports and the increasing number of strategic partnerships and acquisitions will be crucial in driving the growth of the market. However, infrastructural requirements will restrict the market growth.
Technavio has identified key trends, drivers, and challenges in the market, which will help vendors improve their strategies to stay ahead of their competitors. View our FREE PDF Sample Report
Company Profiles
Some of the companies covered in this report are Activision Blizzard Inc., Alphabet Inc., Apple Inc., ArkGames, BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S., Capcom Co. Ltd., Electronic Arts Inc., GREE Inc., Microsoft Corp., NetEase Inc., NEXON America Inc., Nintendo Co. Ltd., PopReach Corp., Riot Games Inc., Sega Corp, Sony Group Corp., Square Enix Holdings Co. Ltd., Take Two Interactive Software Inc., Ubisoft Entertainment, and ZeptoLab UK Ltd.
Competitive Analysis
The report includes competitive analysis, a proprietary tool to analyze and evaluate the position of companies based on their industry position score and market performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last three years, growth strategies, new product launches, innovation score, growth in market share, and investments.
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Market Segmentation
By type, the market is classified into MMO, casual, and digital console. The MMO segment will contribute the largest share of the market during the forecast period.
By geography, the market is classified into APAC, MEA, North America, South America, and Europe. APAC will have the largest share of the market during the forecast period.
Learn about the contribution of each segment summarized in concise infographics and thorough descriptions. View a FREE PDF Sample Report
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Online Smartphone and Tablet Games Market by Device and Geography – Forecast and Analysis 2022-2026: The online smartphone and tablet games market share is expected to increase to USD 41.77 billion from 2021 to 2026, and the market’s growth momentum will accelerate at a CAGR of 14.5%. This report extensively covers segmentation by device (smartphone and tablet) and geography (APAC, North America, Europe, Middle East and Africa, and South America).
Massive Multiplayer Online Role-playing Game (MMORPG) Market by Device and Geography – Forecast and Analysis 2022-2026: The MMORPG market share is expected to increase to USD 7.99 billion from 2021 to 2026, and the market’s growth momentum will accelerate at a CAGR of 9.87%. This report extensively covers segmentations by device (mobile, tablet, and others) and geography (APAC, North America, Europe, South America, and Middle East and Africa).
Online Gaming Market Scope
Report Coverage
Details
Page number
120
Base year
2021
Forecast period
2022-2026
Growth momentum & CAGR
Accelerate at a CAGR of 12.27%
Market growth 2022-2026
USD 46.59 billion
Market structure
Fragmented
YoY growth (%)
8.22
Regional analysis
APAC, MEA, North America, South America, and Europe
Performing market contribution
APAC at 51%
Key consumer countries
US, China, Japan, South Korea, and Germany
Competitive landscape
Leading companies, competitive strategies, consumer engagement scope
Companies profiled
Activision Blizzard Inc., Alphabet Inc., Apple Inc., ArkGames, BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S., Capcom Co. Ltd., Electronic Arts Inc., GREE Inc., Microsoft Corp., NetEase Inc., NEXON America Inc., Nintendo Co. Ltd., PopReach Corp., Riot Games Inc., Sega Corp, Sony Group Corp., Square Enix Holdings Co. Ltd., Take Two Interactive Software Inc., Ubisoft Entertainment, and ZeptoLab UK Ltd.
Market Dynamics
Parent market analysis, market growth inducers and obstacles, fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, and market condition analysis for the forecast period.
Customization purview
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.
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Table of Contents
1 Executive Summary
1.1 Market overview
2 Market Landscape
2.1 Market ecosystem
3 Market Sizing
3.1 Market definition
3.2 Market segment analysis
3.3 Market size 2021
3.4 Market outlook: Forecast for 2021-2026
4 Five Forces Analysis
4.1 Five forces summary
4.2 Bargaining power of buyers
4.3 Bargaining power of suppliers
4.4 Threat of new entrants
4.5 Threat of substitutes
4.6 Threat of rivalry
4.7 Market condition
5 Market Segmentation by Type
5.1 Market segments
5.2 Comparison by Type
5.3 MMO – Market size and forecast 2021-2026
5.4 Casual – Market size and forecast 2021-2026
5.5 Digital console – Market size and forecast 2021-2026
5.6 Market opportunity by Type
6 Customer Landscape
6.1 Customer landscape overview
7 Geographic Landscape
7.1 Geographic segmentation
7.2 Geographic comparison
7.3 APAC – Market size and forecast 2021-2026
7.4 North America – Market size and forecast 2021-2026
7.5 Europe – Market size and forecast 2021-2026
7.6 South America – Market size and forecast 2021-2026
7.7 Middle East and Africa – Market size and forecast 2021-2026
7.8 US – Market size and forecast 2021-2026
7.9 China – Market size and forecast 2021-2026
7.10 Japan – Market size and forecast 2021-2026
7.11 Germany – Market size and forecast 2021-2026
7.12 South Korea – Market size and forecast 2021-2026
7.13 Market opportunity by geography
8 Drivers, Challenges, and Trends
8.1 Market drivers
8.2 Market challenges
8.3 Impact of drivers and challenges
8.4 Market trends
9 Vendor Landscape
9.1 Overview
9.2 Vendor landscape
9.3 Landscape disruption
9.4 Industry risks
10 Vendor Analysis
10.1 Vendors covered
10.2 Market positioning of vendors
10.3 Alphabet Inc.
10.4 Apple Inc.
10.5 BANDAI NAMCO ENTERTAINMENT EUROPE S.A.S.
10.6 Electronic Arts Inc.
10.7 GREE Inc.
10.8 Microsoft Corp.
10.9 NEXON America Inc.
10.10 PopReach Corp.
10.11 Sony Group Corp.
10.12 Take Two Interactive Software Inc.
11 Appendix
11.1 Scope of the report
11.2 Inclusions and exclusions checklist
11.3 Currency conversion rates for US$
11.4 Research methodology
11.5 List of abbreviations
About Us
Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
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Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/
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